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Thread Statistics | Show CCP posts - 3 post(s) |
Jadd Hatchen
KILL-EM-QUICK
698
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Posted - 2014.12.15 16:53:00 -
[1] - Quote
Ok, the issue with the burst anything in this game boils down to one MAJOR thing, latency/lag. In a perfect environment with the same skilled players (both in and out of game), you would be fine. But the problem (that was very well illustrated by the video that shows the slower rate of fire for burst in a laggy facility) causes the ROF to drop considerably. THIS is your issue. Fix the framerate and you fix the problem. If you fix the rifle for the bad framerate, then you unbalance the rifle for non-laggy areas and it becomes OP. Don't fall for that trap.
"But we can't account for the OP skillness of players who can just rapidly tap the fire key so damned fast..." Then buy a cheap $15 rapid fire controller from Walmart like I did and set it to press the trigger 15 times a second and hold the damned trigger down. Use that as your baseline for the capability of both auto-matic and burst fire weapons!!!! Jesus this level of quality assurance is a freaking no-brainer and you guys at CCP seem to be dunces at QA testing techniques.
As for your stupidly lame comment on trying to solicit this community for "fixes" to the ASCR, are you really that deaf to what's going on? The reason you aren't hearing for it is because it really isn't that underpowered. I agree that it's not getting kills (ie the final killing blow), but that is because when everyone shoots at the same target, the ASCR is gonna remove all the shields and start to somewhat effectively plink away the armor, but the HMG's and combat rifles with their "spray bullets everywhere" mentality are gonna receive the killing blow. Thus the ASCR *seems* to be underpowered but it's not. It's more of a "teamwork" weapon than people realize.
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Jadd Hatchen
KILL-EM-QUICK
705
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Posted - 2014.12.16 14:59:00 -
[2] - Quote
Fox Gaden wrote:It would be easier to calculate accurate DPS is all Burst weapons acted like the Burst HMG and did not allow you to fire any faster by pulling the trigger repeatedly.
But maybe that is just my personal bias talking, as tendon problems prevent me from using semi automatic weapons.
Hey you and me both buddy! Hence why I wish that CCP would freaking let us reconfigure the layout of the keyboard and mouse controls so that I don't have to keep screwing up my hand by trying to use a damned tiny ass plastic controller designed for some little 5 year old to use. But that's another rant I have. ;)
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Jadd Hatchen
KILL-EM-QUICK
705
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Posted - 2014.12.16 15:01:00 -
[3] - Quote
RedBleach LeSanglant wrote:Fox Gaden wrote:It would be easier to calculate accurate DPS is all Burst weapons acted like the Burst HMG and did not allow you to fire any faster by pulling the trigger repeatedly.
But maybe that is just my personal bias talking, as tendon problems prevent me from using semi automatic weapons. I have an injury to my right hand that limits my trigger pulling ability (deals with tendons too). I have never been very good with Semi Auto weapons because of it. :) but the problem is also tied into my right thumb if you can believe it. Every time i pull the trigger my right thumb presses down or pulls the controls to the south east. I should have probably switched to KB/M years ago... but I've always just played with controllers. So... Logi works best for me most of the time. I just compensate by finding other roles to play, different weapons to use or tactics to employ that let me play on the same field as those will skills. - I could never snipe :) - Just glad to hear from another injured player that plays FPS anyway
KBM is a little better, but not much. CCP was stukpid and the set configurations squeeze all the controls into one spot and make it difficult to use as well. I wish they would just let us reconfigure which button does what like any other game does.
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Jadd Hatchen
KILL-EM-QUICK
706
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Posted - 2014.12.16 15:19:00 -
[4] - Quote
Fox Gaden wrote:RedBleach LeSanglant wrote:Fox Gaden wrote:It would be easier to calculate accurate DPS is all Burst weapons acted like the Burst HMG and did not allow you to fire any faster by pulling the trigger repeatedly.
But maybe that is just my personal bias talking, as tendon problems prevent me from using semi automatic weapons. I have an injury to my right hand that limits my trigger pulling ability (deals with tendons too). I have never been very good with Semi Auto weapons because of it. :) but the problem is also tied into my right thumb if you can believe it. Every time i pull the trigger my right thumb presses down or pulls the controls to the south east. I should have probably switched to KB/M years ago... but I've always just played with controllers. So... Logi works best for me most of the time. I just compensate by finding other roles to play, different weapons to use or tactics to employ that let me play on the same field as those will skills. - I could never snipe :) - Just glad to hear from another injured player that plays FPS anyway I wonder if this could be why I melee instead of firing 50% of the time when I try to use the Shotgun? I have the melee problem with other weapons to a lesser extent. If I could deactivate Melee it would significantly improve my gun game with certain weapons. I have found that the HMG seems to work best for me, even before it was fixed when everyone considered it UP. I still melee instead of firing sometimes, but not nearly as often as with other weapons. I did order some of these which gave me a better grip on the stick so that I did not have to press as hard when holding it with my thumb. This reduced the effect of my thumb spasms, thus reducing the frequency at which I missed shots due to unintentionally meleeing. It did not solve the problem, but it did help.
I found that if you get the Split Fish controller from FragFX you can "remap" the melee to be something else (like shaking the controller) then this issue goes away.
https://world.splitfish.com/fragfx-game-controllers/fragfx-shark-ps3-classic-ps3-pc-mac.html
Here's a good in depth review of it on youtube:
https://www.youtube.com/watch?v=0IWkOW1a8Ls
I agree that it sucks for use in vehicles, however as pointed out in the video, you just have a standard PS3 controller sitting next to you and when you get into a vehicle grab the other controller and away you go, best of both worlds.... speaking of which, the PS3 recognizes the split fish as a "controller" and not KBM so you still get to take advantage of the aim assist if you want to. Oh and of course there is a rapid fire setting that you can adjust from slow/med/high rates. |
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